Evomon Type Chart — Strengths & Weaknesses

Last updated: 2026-07-01

Quick Answer

Water beats Fire and Rock. Fire beats Grass. Grass beats Water. Electric beats Water. Rock weak to Water. Use super-effective moves in turn-based fights — type advantage matters more than raw tier rank early.

Type Matchup Chart

Most code-list competitors skip type data entirely. Use this for island bosses and trainer battles.

TypeStrong AgainstWeak Against
WaterFire, Rock, GroundGrass, Electric
FireGrass, IceWater, Rock
GrassWater, GroundFire, Ice
ElectricWaterGround
RockFire, IceWater, Grass
GroundElectric, FireWater, Grass
IceGrassFire, Rock
GhostVaries by moveCheck in-game dex

Super-Effective Damage — How It Works

Evomon uses standard turn-based type logic. When your move type is super-effective against the defender's type, damage increases significantly — often the difference between winning and losing at equal levels.

  • Super-effective (2×): Water move vs Fire or Rock defender — your core early-game pattern
  • Not very effective (0.5×): Fire move vs Water defender — why Blazpup struggles in Verdant Valley
  • Neutral (1×): Same-type or unrelated matchups — tier and level matter more
Practical rule: Before any island boss, ask "what type is the boss?" and lead with super-effective. Bubble wins launch week because Water answers both early bosses.

Resistances stack when a Evomon has dual types — check the in-game dex for exact multipliers on fusion lines.

Island Type Distribution

Knowing which types dominate each zone tells you what to catch before you arrive — not after you're stuck.

IslandPrimary TypesSecondary TypesBringAvoid leading
Verdant ValleyGrass, RockNormal, GroundWaterFire
Petal PondWater, NormalGrassGrass or ElectricFire (vs Water wilds)
Lava CrackFireRockWaterGrass, Fire
ExpeditionsMixedVariesInvested carry + coverageUnder-leveled bench

Zone details: maps guide · Creature spawns: creature index

Early-Game Boss Matchup Table

BossLocationTypeBest counterBackupNotes
Verdant Valley island bossVerdant ValleyRockBubble / WaterGrassFirst progression gate — Water mandatory if Blazpup starter
World hub fire bossLava Crack / hubFireBubble / WaterRockSecond reason Bubble is SS tier
First Expedition BossExpedition instanceVariesCheck type pre-fightElectric / GrassDrops Pitaya → Pitayamon fusion
Trainer NPC elitesAll islandsMixed teamsBalanced 3-slotRank EXP — type coverage beats raw level
Dungeon bossesCo-op instancesMixed / high levelMid-evo carry + coverageTank slotSee dungeon guide

Building Type Coverage on Your Team

Launch-week 3-slot core most players run:

  1. Slot 1: Bubble/Bubboxer (Water carry)
  2. Slot 2: Blazgrowl line OR Sparkit (Fire/Electric coverage)
  3. Slot 3: Pebble/Pebroll (Rock tank) OR Clampip (Water backup)

Full 5-slot target: tier list 5-slot core

Frequently Asked Questions

Yes — super-effective moves deal significantly more damage in PvE.

Water hits both early bosses (Rock and Fire) super-effectively.

Use in-game dex for exact multipliers; this chart covers launch-week PvE routing.

Ground types — Sparkit struggles vs Ground wilds in some zones.

Yes on your carry — STAB (same-type attack bonus) stacks with super-effective for maximum damage.