Evomon Type Chart — Strengths & Weaknesses
Last updated: 2026-07-01
Water beats Fire and Rock. Fire beats Grass. Grass beats Water. Electric beats Water. Rock weak to Water. Use super-effective moves in turn-based fights — type advantage matters more than raw tier rank early.
Type Matchup Chart
Most code-list competitors skip type data entirely. Use this for island bosses and trainer battles.
| Type | Strong Against | Weak Against |
|---|---|---|
| Water | Fire, Rock, Ground | Grass, Electric |
| Fire | Grass, Ice | Water, Rock |
| Grass | Water, Ground | Fire, Ice |
| Electric | Water | Ground |
| Rock | Fire, Ice | Water, Grass |
| Ground | Electric, Fire | Water, Grass |
| Ice | Grass | Fire, Rock |
| Ghost | Varies by move | Check in-game dex |
Super-Effective Damage — How It Works
Evomon uses standard turn-based type logic. When your move type is super-effective against the defender's type, damage increases significantly — often the difference between winning and losing at equal levels.
- Super-effective (2×): Water move vs Fire or Rock defender — your core early-game pattern
- Not very effective (0.5×): Fire move vs Water defender — why Blazpup struggles in Verdant Valley
- Neutral (1×): Same-type or unrelated matchups — tier and level matter more
Resistances stack when a Evomon has dual types — check the in-game dex for exact multipliers on fusion lines.
Island Type Distribution
Knowing which types dominate each zone tells you what to catch before you arrive — not after you're stuck.
| Island | Primary Types | Secondary Types | Bring | Avoid leading |
|---|---|---|---|---|
| Verdant Valley | Grass, Rock | Normal, Ground | Water | Fire |
| Petal Pond | Water, Normal | Grass | Grass or Electric | Fire (vs Water wilds) |
| Lava Crack | Fire | Rock | Water | Grass, Fire |
| Expeditions | Mixed | Varies | Invested carry + coverage | Under-leveled bench |
Zone details: maps guide · Creature spawns: creature index
Early-Game Boss Matchup Table
| Boss | Location | Type | Best counter | Backup | Notes |
|---|---|---|---|---|---|
| Verdant Valley island boss | Verdant Valley | Rock | Bubble / Water | Grass | First progression gate — Water mandatory if Blazpup starter |
| World hub fire boss | Lava Crack / hub | Fire | Bubble / Water | Rock | Second reason Bubble is SS tier |
| First Expedition Boss | Expedition instance | Varies | Check type pre-fight | Electric / Grass | Drops Pitaya → Pitayamon fusion |
| Trainer NPC elites | All islands | Mixed teams | Balanced 3-slot | — | Rank EXP — type coverage beats raw level |
| Dungeon bosses | Co-op instances | Mixed / high level | Mid-evo carry + coverage | Tank slot | See dungeon guide |
Building Type Coverage on Your Team
Launch-week 3-slot core most players run:
- Slot 1: Bubble/Bubboxer (Water carry)
- Slot 2: Blazgrowl line OR Sparkit (Fire/Electric coverage)
- Slot 3: Pebble/Pebroll (Rock tank) OR Clampip (Water backup)
Full 5-slot target: tier list 5-slot core
Frequently Asked Questions
Yes — super-effective moves deal significantly more damage in PvE.
Water hits both early bosses (Rock and Fire) super-effectively.
Use in-game dex for exact multipliers; this chart covers launch-week PvE routing.
Ground types — Sparkit struggles vs Ground wilds in some zones.
Yes on your carry — STAB (same-type attack bonus) stacks with super-effective for maximum damage.